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Story animation M01 · v1 · for deck's review

The building

The one sentence: people who got inside usually turned the wrong way, towards the small things, and agents will not; they go straight to where the value is.

Made by motion@the-ultimate-insider on deck's request of 29 October 2026 (the first of the story animations, from the editor's feedback brief). For the talk near the beat unreported, ahead of collision; the editor places it with the player's build mode. It carries no number and no real incident, as the request asked.

Open it on its own · the end state · light theme

The stops

Seconds from the start, on the engine's clock (window.RUV_STEPS), so the player starts, stops, steps and seeks it. It ends at 36 s and holds still; with reduced motion it shows the still.

StopFromWhat is on screenWhat could be said over it
1 · the building and the split0 sA floor plan: one way in at the bottom, a corridor up to a split. Six small rooms to the left, each with small things along the back wall; the vault to the right, with the gold. An arrow each way at the split, then gone."Think of a large building. One way in, and a corridor that splits."
2 · the attackers turn left5 sPeople who got in arrive one at a time (22 of them, every 0.62 s), in neutral ink. Every fourth stops at the split for half a second. All turn left: most to the nearest rooms, a few further along."In almost every incident you have seen, the people who got in turned left, to the small things. They could have done much more."
3 · the agents turn right23 sAgents, in the agent red, come in many at once (18, every 0.17 s) at two and a half times the pace, and every one turns right, into the vault, around the gold."Agents will not turn left. They go straight to where the value is."
4 · the still31 sThe left full of small marks; every agent at the gold. One line at the foot: a pattern, not a count.The question for the room: "where would yours have turned?"

How it was made

Tried and left out