the ultimate insiderpresentation.sgit.ai v0.1.23

The studio

The techniques

A starting toolbox, not a rulebook. The first half is how to draw, carried over from the ruv.sgit.ai studio, where seven versions of one story climbed from a plain SVG diagram to a 3D city. The second half is how to tell: the moves that suit an argument made of three problems and one way out.

How to draw

How to tell

MoveWhat it doesWhere it might serve this talk
The recurring motifOne picture that comes back changed in every act, so the audience always knows where they are.The three circles: introduced in the opening, each act zooms into one, the collision brings them together (B01).
The recordReal events placed on one axis, so a pattern shows that no single story shows.The eighteen months of incidents (B02); the outages.
The one big numberA single figure, large, with what it is and where it is from, and nothing else.82 to 1; under 5 per cent used; 48 per cent on spreadsheets.
The icebergWhat is used next to what is granted, at true scale.The unused grant (permissions).
The chainCause and effect as links, with the break shown where it happens.Register, appetite, funding, control, pull the plug (spreadsheets).
The side by sideTwo worlds with the same problem, one that solved it.Aviation's near-miss reports next to cyber's silence (unreported).
The ledgerRows that fill in, typed honestly, so the gaps are visible.Reach, mandate, the gap, and what stands in each row (abp).
The ladderLevels unlocked one at a time, each by evidence from the one below.Earning autonomy (licence). Illustrative, and labelled so.
The flipThe same scene shown twice, a single word changed, a different outcome.The distance between benign and malicious is a prompt (B02).

What the stage asks of all of them